using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XFGameFramework;
using XFGameFramework.ArchiveSystem;

public enum GameState
{
    Start,
    Game_Main,
    Game_Run,
    PlayThePlot,
    Fight_Failture,
}
public class GameModel : IArchiveModel
{
    /// <summary>
    /// 当前的游戏状态
    /// </summary>
    public GameState gameState = GameState.Start;
    /// <summary>
    /// 当前的存档索引
    /// </summary>
    public int currentArchiveIndex;  

    public int width = 1920;
    public int height = 1080;

    public float MusicVolume = 0.5f;
    public float SoundVolume = 0.5f;

    public int screenindex = 19;
    public bool iswindow = true;

    public int Id 
    {
        get;
        set;
    }
}
